The establishment of new industries, like esports, helps diversify common careers by creating specializations for the upcoming industry. Esports has much the same requirements as traditional sports. There are, however a few differences. Esports has ample options for gamers and for people in technology, and in creative fields like animation, design, writing or storytelling, none of which are required in the traditional sports industry. But does it have room to help other career categories expand? Let’s look at some of the roles that are essential to the world of esports today. These do not include the core categories already mentioned above.

  • Agents: Like most celebrities, professional gamers need agents to help them get brand deals and sponsorships. In the case of up-and-coming gamers, they might need agents to get noticed on a larger scale.

  • Business Managers: These might be the same as agents, with additional responsibilities. Gaming assets appreciate and depreciate over time. Trading is a part of the gaming world and who better to manage this than a business manager? This leaves the players more time to practice. Gamers need to make informed decisions to grow their revenue and their brand. Business managers can help gamers understand the pros and cons of going with different teams, endorsing certain brands, making certain trades etc.

 

 

  • Lawyers: The legal world of esports, with respect to gamers’ rights and contracts, is quite unorganized. There is still no standard contract to which the legalese-challenged gamer can refer. With the growth of esports, lawyers specializing in the industry will be more in demand, overseeing player acquisitions and trading, gamer rights, breaches of contract, and more. They would have to be well-versed with the industry and how the esports world works to help with in-game or tournament disputes as well. This website gives an idea of what to expect in esports contracts.

  • Accountants: Esports gamers don’t just own common currency, they also own game tokens or game currencies that need to be accounted for. This may not be relevant now but it shows promise in the near future, especially with the advent of blockchain, upon which esports platforms are being built. They would also be key in recommending financial actions to be taken to fill the gamer’s coffers.

 

  • Esports Science: Esports athletes train differently when compared to traditional athletes. Understanding their psychology is essential when catering to their health needs. Sports Science, in itself, is considered a niche category. Esports, with its dependence on technology, adds another interesting layer to it.

 

 

 

  • PR Managers: Gamers and games need PR managers who understand the esports landscape and can help their brand grow, not just within the competitive community, but amongst the masses as well.

  • Social media managers: Every game needs to stand out and what better way to reach the masses than social media?

  • Spectator Management: Esports has a massive audience, nearly 66.6% of the 480 million fans. This creates a need for a spectator manager, similar to the admin of a forum thread. He/She would need to monitor behaviour during tournaments, ousting unruly audiences, or ensure that spectators on-site have enough sustenance to keep them watching and engaged. A part of their duties might also include encouraging spectators to talk about the game on digital platforms.

  • Esports Content Managers and Creators: Every industry needs its literature, particularly if its as niche and complex as esports.

  • Researcher: Esports is heavily dependent on the presence of technology and people’s interactions with it. As the realm of esports expands, the littlest of things will be seen to make a difference. The only way we will be able to understand the modus operandi of various games and gamers is through research – of products and people.

  • Behavior analyst: Information gathered during esports events – of players and spectators, would need to be analysed to improve gaming experience as well as garner insights for marketing purposes or even for identification of potential star gamers.

These are just a few possible avenues to explore. There are many more. You don’t need to be a gamer, developer, or animator to enter the esports field. Even if you have a career in a non-tech, non-creative industry but have a passion for esports, you can create a niche for yourself by combining the two. After all, that’s how many of today’s roles came about.